MovementDispatch
Move the bot
Example Usage
Checks
- The bot must be playing the game
- The movement passed must be a valid movement
- Movement validation is not as strict as other dispatches due to the enum format
- Be careful to only pass valid movement patterns
- Things like moving forward and backwards at the same time will not fail the check!
Notes
Similar to how firing/the FireDispatch works, movement is not instantly sent. It is sent with the next syncMe
packet. Movement is part of the syncMe
packet, not a separate one.