SaveLoadoutDispatch
Change the bot’s skin(s) or gun
Example Usage
Checks
- The bot must not actively be playing (can be in a game, but not playing)
- The gun ID must be a valid ID from 0-6
- The egg color must be 0-6 if you the bot is not a VIP, and 0-13 if the bot is
- For each skin, it must either be a default skin or something the bot owns
- For each skin, the skin must be a valid type (e.g. you cannot pass a stamp ID to
hatId
)
Notes
When dispatching this, if a specific argument is not specified, it will be set to what it was previously. This allows you to do something like:
This will only change the hat, leaving everything else the same.
Similarly, to change the gun and nothing else:
This will change the gun to the scrambler, leaving all skins the same.